Registrations will not be accepted after the registration deadline. No changes will be made to the draw after noon on February 1st 2024. This includes, but is not limited to, partnerships and moving between age groups/divisions/levels.
Format/Rules
ALL GAMES ARE WIN BY 2
Doubles Events:
Double Elimination for all divisions of 6 or more. Double Elimination brackets will be 2 out of 3 games to 11 in the Winners Bracket and 1 game to 15 in all the Opportunity Bracket matches including the Bronze Medal Match. The Gold Medal Matches will be 2 of 3 to 11. only 5.0+ open bracket events Bronze medal games will be 2 out 3 games to 11.
Round Robin for divisions with 5 or less teams. Divisions with 1 to 3 teams will be combined with another division at our discretion, however we will not combine skill levels or run a draw with less than 4 entrants, unless absolutely necessary. The format will be one game to 15 or 21. If necessary, we may run a RR 2 of 3 games to 11.
You must play at the skill level of the higher rated player, or above. If you are not rated, we reserve the right to move you to a higher bracket if we deem it appropriate. Where age is used to form brackets, it is the age of the younger partner.
Singles Event:
Singles will be traditional two out of three games to 11 format. All Medal Matches will be 2 of 3 games to 11 excluding Bronze medal match which would be 1 game to 15, win by 2. Double Elimination for all divisions of 6 or more or Round Robin for divisions with 5 or less teams. Only 5.0+ open bracket events which follow double elimination format will have bronze medal games played 2 out 3 games to 11.
The Tournament Director/Committee reserves the right to make changes to any bracket/divisions format at any time.
REFEREE & RULES SUMMARY
PLAYER INSTRUCTIONS
Please carefully read this important information in its entirety.
All 2023 USA Pickleball Rules Apply
Key points of the 2023 USA Pickleball rules are summarized below for your convenience. However, as a player, you are responsible for being familiar with the rules in their entirety.
MAJOR NEW RULES FOR 2023
If your apparel color approximates the color of the ball, the Tournament Director may request you to change your apparel. Failure to comply with an apparel change request may result in the forfeit of your match. (Rules 2.G.1, 2.G.4)
The server must use only one hand to release the ball to serve and must not spin the ball during its release. (Rule 4.A.5)
If the referee is not certain that your serve complied with the service motion or ball release requirements, the referee may call for a re-serve. (Rules 4.A.9)
The question “Am I good?” is considered to encapsulate “Am I the correct server or receiver and am I in the correct position?" (Rule 4.B.8)
If the referee or the server calls the wrong score, you can stop play to challenge the score before the return of serve. Otherwise, the correction will be made at the end of the rally. (Rule 4.K)
If you stop play after the serve is made and the score was called correctly, this is a fault against you.
If you stop play after the serve is returned, this is a fault against you.
1. Players must play with a USA Pickleball-approved paddle. You are responsible for ensuring that the paddle you play with is listed on the Approved Paddle List posted on the USA Pickleball website.
2. Players are responsible for calling all the lines on their end of the court. However, in officiated matches, the referee is responsible for calling service foot faults, non-volley zone foot faults, and short serves. Please make all “out” calls loudly, clearly, and promptly, even if they are obvious. The Code of Ethics for Line Calling requires that you give the opponent the benefit of any doubt.
3. You may ask the referee to make a ruling on any line call. The referee will only make a ruling if he/she clearly saw the ball land. Otherwise, the appealed call will stand.
4. Starting server bands will be provided for doubles events and must be worn by each starting server so that is visible to the referee and the opponents. Failure to wear the band will result in a forfeit of the match.
5. Referees, and servers in self-officiated matches, will make sure all players are ready (or should be ready) before calling the score.
6. The server must not hit the ball to serve until after the entire score has been called. Serving while the score is being called (live ball) will result in a fault. Serving before the score call begins (dead ball) will result in a replay.
7. After the score is called, the server has 10 seconds to serve the ball. Failure to do so will result in a fault.
8. Before the serve is hit, players may ask the referee who is the correct server or receiver, whether they are in the correct position, or to confirm the score.
9 .In officiated matches, the referee will pay close attention that each player's service motion complies with USA Pickleball requirements. The ball release must also be visible to the referee and the opponent.
For a volley serve, when the ball is hit:
a. The server’s arm must be moving in an upward arc.
b. The highest point of the paddle head must not be above the highest point of the server’s wrist.
c. The ball must not be above the server’s waist.
For a drop serve, the ball must be dropped from the hand or paddle, with no force added, from an unaided height.
10. Any carry, or double hit, must be unintentional and be one continuous motion.
11. Players may quickly hydrate and towel off between rallies within the flow of the game.
12. Players may call a hinder if they are distracted by a ball, person, or object coming into their playing area. Hinders deemed to be valid by the referee will result in a replay. The referee will not stop play due to a ball in the playing area unless it becomes a safety issue.
13. Players may only receive coaching from someone other than their partner during a time- out. This includes between games and during end changes.
14. Any player may call a time-out before the server hits the ball to serve. Each team has two 1-minute (standard) time-outs per 11-point or 15-point game and three time-outs are available in games to 21 points. Time-outs cannot be called during rallies. Time-outs for a game may be requested and used during the between game time-out before the game begins.
15. There is a 2-minute break (time-out) between games.
16. In the third game of a 2-out-of-3 game match, and in games to 15 or 21 points, teams
have a 1-minute time-out to change ends of the court (at 6, 8, or 11 points, respectively).
17. Each player may request one medical time-out per match to address injuries and medical conditions. When a player requests a medical time-out, medical personnel (or the Tournament Director) will be summoned to assess whether the need is valid. If the request is deemed not valid, the requesting player will be charged a standard time-out (if available) and issued a technical warning. If the player has no remaining time-outs, a technical foul will be issued (resulting in a 1-point score adjustment).
18 .In accordance with the USA Pickleball Concussion Protocol, any player sustaining a head injury will not be permitted to resume play without a written release from a licensed health care professional.
Rev. 1/1/23
19 .Players requesting to see the Head Referee or Tournament Director to challenge a referee’s ruling will be charged a standard time-out and be issued a technical warning if the referee’s ruling is correct. If no time-out is available, a technical foul will be issued (resulting in a 1-point score adjustment).
20. When 15 seconds remain before starting or resuming play, the referee will give a 15 - second warning. The referee will call “time in” and the score when the players are, or should be, ready.
21. In self-officiated matches, any player may request a referee if the player believes that a rule is being consistently violated or when players are not able to resolve a dispute quickly and easily.
22. Players are expected to exhibit good sportsmanship at all times. Any action deemed by the referee to be unsportsmanlike will result in a verbal warning, technical warning, or a technical foul against the offending player. A game will be forfeited if the player or team receives a technical warning and a technical foul, or three technical warnings, during a match. The match will be forfeited if the equivalent of four technical warnings is obtained.